See below for lexicon of words used in descriptions
And for table of verbs
Saying
The score and the outcome
Actions and activities
Moving and removing things
Arithmetic
Time
Randomness
Tables
Searching and sorting tables
Changing properties and variables
Listing things in a given place
The player's command
Loops and conditionals
Accessibility
Fonts and visual effects
Following rules
Success and failure of rules
Procedural manipulation of rules
Indexed text
Stored Actions
Lists
From the extension Basic Screen Effects
Spacing and Pausing
From the extension Menus
Miscellaneous
From the extension Basic Help Menu
Miscellaneous
From the extension Plurality
Verbs
Pronouns
From the extension Simple Chat
Miscellaneous
From the extension Scheduled Activities
Scheduling activities
Canceling activities
Checking activities
Reporting activities
Phrases for descriptions
From the extension Conditional Undo
Miscellaneous
From the extension Custom Library Messages
Altering messages
Implicit Actions
Pronouns
Put On
Enter
Look
Touching
Push, Pull, Turn
"Say object" rules
"Say word" rules
"Say suffix" rules
Irregular verbs
"Say symbol" rules
Miscellaneous "say" rules
Miscellaneous decision rules
From the extension Pronouns
Miscellaneous
Defined in the source
Time
Blood
Zeal
Excitement
Starting combat
Striking a blow
Calculating the to-hit modifier
Calculating the damage
Calculating the final damage
Receiving blood after a kill
Deal x damage to y
Aftereffects
Lose concentration
Taking away all the until end of combat bonuses
Taking away all the until moving bonuses
Smashing Blow
Anger
Bronze Armour
Curse
Burning Hands
Crackling Weapon
Climbing
Zeal
Actions Help
Visbility
Leveling up
Level and significance
Poisonous
Holding on
Vampiric
Tutorial and Demonstration
The Introduction
The Captain's Office
Brought into being by new kinds of value
Not all of the phrases listed below have blue help icons, as many occur in clumps of similar phrases which share the same documentation. Try the nearest icon above.
Saying
say (some text with substitutions)
say "[a value of some sort]"
say "[s]"
say "[a time in words]"
say "[a number in words]"
say "[the a number in words]"
say "[a the name of an object]"
say "[an the name of an object]"
say "[A the name of an object]"
say "[An the name of an object]"
say "[the the name of an object]"
say "[The the name of an object]"
say "[the player's surroundings]"
say "[list of extension credits]"
say "[complete list of extension credits]"
say "[banner text]"
say "[if a condition]"
say "[end if]"
say "[otherwise]"
say "[otherwise if a condition]"
say "[line break]"
say "[no line break]"
say "[conditional paragraph break]"
say "[command clarification break]"
say "[paragraph break]"
say "[run paragraph on]"
say "[bracket]"
say "[close bracket]"
say "[apostrophe/']"
say "[quotation mark]"
display (the name of a figure)
optionally one time only
play (the name of a sound effect)
optionally one time only
say "[one of]"
say "[or]"
say "[purely at random]"
say "[at random]"
say "[sticky random]"
say "[as decreasingly likely outcomes]"
say "[in random order]"
say "[cycling]"
say "[stopping]"
The score and the outcome
change the/-- player to (the name of an object)
award (a number) point
award (a number) points
end the game in death
end the game in victory
end the game saying (some text)
resume the game
if game is in progress ...
if game is over ...
if game ended in death ...
if game ended in victory ...
Actions and activities
try (an instruction to do something)
silently try (an instruction to do something)
try silently (an instruction to do something)
if action requires a touchable noun ...
if action requires a touchable second noun ...
if action requires a carried noun ...
if action requires a carried second noun ...
if action requires light ...
stop the action
continue the action
continue the activity
carry out the (an activity) activity
begin the (an activity) activity
if handling (an activity) activity ...
end the (an activity) activity
carry out the (an activity) activity with (the name of an object)
begin the (an activity) activity with (the name of an object)
if handling (an activity) activity with (the name of an object) ...
end the (an activity) activity with (the name of an object)
if (an activity) activity is going on ...
do nothing
it does
it does not
Moving and removing things
remove (the name of an object) from play
move (the name of an object) to (the name of an object)
optionally without printing a room description,
or printing an abbreviated room description
holder of (the name of an object) ... the name of an object
next thing held after (the name of an object) ... the name of an object
first thing held by (the name of an object) ... the name of an object
if in (the name of an object) ...
if in darkness ...
best route from (the name of an object) to (the name of an object) ... the name of an object
optionally using doors,
or using even locked doors
number of moves from (the name of an object) to (the name of an object) ... a number
optionally using doors,
or using even locked doors
best route from (the name of an object) to (the name of an object) through (a description) ... the name of an object
optionally using doors,
or using even locked doors
number of moves from (the name of an object) to (the name of an object) through (a description) ... a number
optionally using doors,
or using even locked doors
room (an object matching a description) from (an object matching a description) ... XXX
other side of (an object matching a description) from (an object matching a description) ... the name of an object
direction of (an object matching a description) from (an object matching a description) ... the name of an object
room-or-door (an object matching a description) from (an object matching a description) ... the name of an object
change (an object matching a description) exit of (an object matching a description) to (an object matching a description)
change (an object matching a description) exit of (an object matching a description) to nothing/nowhere
next step via (a relation) from (the name of an object) to (the name of an object) ... the name of an object
number of steps via (a relation) from (the name of an object) to (the name of an object) ... a number
front side of (the name of an object) ... XXX
back side of (the name of an object) ... XXX
location of (the name of an object) ... XXX
Arithmetic
number of (a description) ... a number
(a number) + (a number) ... a number
(a number) - (a number) ... a number
(a number) * (a number) ... a number
(a number) / (a number) ... a number
(a number) plus (a number) ... a number
(a number) minus (a number) ... a number
(a number) times (a number) ... a number
(a number) multiplied by (a number) ... a number
(a number) divided by (a number) ... a number
remainder after dividing (a number) by (a number) ... a number
total (a property of something) of (a description) ... a number
Time
(a time) to the nearest (a time) ... a time
minutes part of (a time) ... a number
hours part of (a time) ... a number
if (a time) is before (a time) ...
if (a time) is after (a time) ...
if it is before (a time) ...
if it is after (a time) ...
(a time) before (a time) ... a time
(a time) after (a time) ... a time
(a number) minutes ... a time
(a number) hours ... a time
(the name of a rule) in (a number) turn from now
(the name of a rule) in (a number) turns from now
(the name of a rule) at (a time)
(the name of a rule) in (a time) from now
if (the name of a scene) is happening ...
if (the name of a scene) is not happening ...
if (the name of a scene) has happened ...
if (the name of a scene) has not happened ...
if (the name of a scene) has ended ...
if (the name of a scene) has not ended ...
time since (the name of a scene) began ... a time
time when (the name of a scene) began ... a time
time since (the name of a scene) ended ... a time
time when (the name of a scene) ended ... a time
Randomness
a random (a description) ... the name of an object
random (a description) ... the name of an object
a random number from (a number) to (a number) ... a number
a random number between (a number) and (a number) ... a number
if a random chance of (a number) in (a number) succeeds ...
seed the random-number generator with (a number)
Tables
number of rows in/from (the name of a table) ... a number
number of blank rows in/from (the name of a table) ... a number
number of filled rows in/from (the name of a table) ... a number
if there is (a table entry) ...
if there is no (a table entry) ...
change (a table entry) to (a value of some sort)
delete (a table entry)
blank out the whole row
choose a/the/-- row (a number) in/from (the name of a table)
choose a/the/-- row with (the name of a column) of (a value of some sort) in/from (the name of a table)
choose a/the/-- blank row in/from (the name of a table)
choose a/the/-- random row in/from (the name of a table)
read (the name of a file) into (the name of a table)
write (the name of a file) from (the name of a table)
if (the name of a file) exists ...
if ready to read (the name of a file) ...
mark (the name of a file) as ready to read
mark (the name of a file) as not ready to read
write (some text) to (the name of a file)
append (some text) to (the name of a file)
say "[text of the name of a file]"
Searching and sorting tables
repeat through (the name of a table) begin; ...; end repeat
repeat through (the name of a table) in reverse order begin; ...; end repeat
repeat through (the name of a table) in (the name of a column) order begin; ...; end repeat
repeat through (the name of a table) in reverse (the name of a column) order begin; ...; end repeat
sort (the name of a table) in random order
sort (the name of a table) in (the name of a column) order
sort (the name of a table) in reverse (the name of a column) order
Changing properties and variables
let (a temporary 'let' or 'repeat' variable) be (a value of some sort)
change (a property belonging to something) to (a value of some sort)
change (a non-temporary variable) to (a value of some sort)
change (a list entry) to (a value of some sort)
increase/increment (a property belonging to something) by (a value of some sort)
increase/increment (a non-temporary variable) by (a value of some sort)
increase/increment (a temporary 'let' or 'repeat' variable) by (a value of some sort)
increase/increment (a table entry) by (a value of some sort)
decrease/decrement (a property belonging to something) by (a value of some sort)
decrease/decrement (a non-temporary variable) by (a value of some sort)
decrease/decrement (a temporary 'let' or 'repeat' variable) by (a value of some sort)
decrease/decrement (a table entry) by (a value of some sort)
change (the name of an object) to (a property of something)
change (the name of an object) to (a value of some sort)
if (the name of an object) provides the property (a property of something) ...
if (the name of an object) does not provide the property (a property of something) ...
now (a condition)
change (a temporary 'let' or 'repeat' variable) to (a value of some sort)
Listing things in a given place
list the contents of (the name of an object)
optionally with newlines,
indented,
giving inventory information,
as a sentence,
including contents,
including all contents,
tersely,
giving brief inventory information,
using the definite article,
listing marked items only,
prefacing with is/are,
not listing concealed items,
suppressing all articles,
and/or with extra indentation
say "[contents of the name of an object]"
say "[the contents of the name of an object]"
say "[a list of a description]"
say "[list of a description]"
say "[the list of a description]"
say "[The list of a description]"
say "[is-are a list of a description]"
say "[is-are list of a description]"
say "[is-are the list of a description]"
group (a description) together
group (a description) together giving articles
group (a description) together as (some text)
omit contents in listing
place (the name of an object) in scope
optionally but not its contents
The player's command
if (a snippet) matches (a topic) ...
if (a snippet) does not match (a topic) ...
if (a snippet) includes (a topic) ...
if (a snippet) does not include (a topic) ...
replace (a snippet) with (some text)
cut (a snippet)
reject the player's command
if player consents ...
Loops and conditionals
if (a condition) then (an instruction to do something)
if (a condition) , (an instruction to do something)
otherwise if (a condition)
else if (a condition)
otherwise (an instruction to do something)
else (an instruction to do something)
if (a condition) begin; ...; end if
whether or not (a condition) ... something which is either true or false
while (a condition) repeatedly (an instruction to do something)
while (a condition) , (an instruction to do something)
while (a condition) begin; ...; end while
repeat with (a name not so far used) running from (a number) to (a number) begin; ...; end repeat
repeat with (a name not so far used) running through (a description) begin; ...; end repeat
issue the error (some text)
stop
yes
no
decide on (a value of some sort)
decide yes
decide no
if using the/-- (the name of a use option) ...
Accessibility
if (the name of an object) is inaccessible ...
optionally saying if not
Fonts and visual effects
say "[bold type]"
say "[italic type]"
say "[roman type]"
say "[fixed letter spacing]"
say "[variable letter spacing]"
display the boxed quotation (some formatted text without substitutions)
Following rules
follow (the name of a rule)
consider (the name of a rule)
abide by (the name of a rule)
follow (the name of a rule) for (the name of an object)
consider (the name of a rule) for (the name of an object)
abide by (the name of a rule) for (the name of an object)
Success and failure of rules
make no decision
rule succeeds
rule fails
rule succeeds with result (some text or the name of a room, thing or rule)
rule fails with result (some text or the name of a room, thing or rule)
if rule succeeded ...
if rule succeeded with result (some text or the name of a room, thing or rule) ...
if rule failed ...
if rule failed with result (some text or the name of a room, thing or rule) ...
result of the rule ... some text or the name of a room, thing or rule
outcome of the rulebook ... the name of a rulebook outcome
Procedural manipulation of rules
ignore (the name of a rule)
reinstate (the name of a rule)
reject the result of (the name of a rule)
accept the result of (the name of a rule)
substitute (the name of a rule) for (the name of a rule)
restore the original (the name of a rule)
move (the name of a rule) to before (the name of a rule)
move (the name of a rule) to after (the name of a rule)
Indexed text
number of characters in (an indexed text) ... a number
character number (a number) in (an indexed text) ... an indexed text
replace character number (a number) in (an indexed text) with (an indexed text)
number of words in (an indexed text) ... a number
word number (a number) in (an indexed text) ... an indexed text
replace word number (a number) in (an indexed text) with (an indexed text)
number of punctuated words in (an indexed text) ... a number
punctuated word number (a number) in (an indexed text) ... an indexed text
replace punctuated word number (a number) in (an indexed text) with (an indexed text)
number of unpunctuated words in (an indexed text) ... a number
unpunctuated word number (a number) in (an indexed text) ... an indexed text
replace unpunctuated word number (a number) in (an indexed text) with (an indexed text)
number of lines in (an indexed text) ... a number
line number (a number) in (an indexed text) ... an indexed text
replace line number (a number) in (an indexed text) with (an indexed text)
number of paragraphs in (an indexed text) ... a number
paragraph number (a number) in (an indexed text) ... an indexed text
replace paragraph number (a number) in (an indexed text) with (an indexed text)
if (an indexed text) exactly matches the text (an indexed text) ...
optionally case insensitively
if (an indexed text) matches the text (an indexed text) ...
optionally case insensitively
number of times (an indexed text) matches the text (an indexed text) ... a number
optionally case insensitively
if (an indexed text) exactly matches the regular expression (an indexed text) ...
optionally case insensitively
if (an indexed text) matches the regular expression (an indexed text) ...
optionally case insensitively
number of times (an indexed text) matches the regular expression (an indexed text) ... a number
optionally case insensitively
text matching regular expression ... an indexed text
text matching subexpression (a number) ... an indexed text
replace the text (an indexed text) in (an indexed text) with (an indexed text)
optionally case insensitively
replace the regular expression (an indexed text) in (an indexed text) with (an indexed text)
optionally case insensitively
replace the word (an indexed text) in (an indexed text) with (an indexed text)
replace the punctuated word (an indexed text) in (an indexed text) with (an indexed text)
(an indexed text) in lower case ... an indexed text
(an indexed text) in upper case ... an indexed text
(an indexed text) in title case ... an indexed text
(an indexed text) in sentence case ... an indexed text
if (an indexed text) is in lower case ...
if (an indexed text) is in upper case ...
change the text of the player's command to (an indexed text)
Stored Actions
current action ... a stored action
action of (an instruction to do something) ... a stored action
try (a stored action)
silently try (a stored action)
try silently (a stored action)
if (a stored action) involves (the name of an object) ...
action-name part of (a stored action) ... an action name
noun part of (a stored action) ... the name of an object
second noun part of (a stored action) ... the name of an object
actor part of (a stored action) ... the name of an object
Lists
say "[a list of a value of some sort in brace notation]"
say "[a list of the name of an object with definite articles]"
say "[a list of the name of an object with indefinite articles]"
repeat with (a name not so far used) running through (a list of a value of some sort) begin; ...; end repeat
if (a value of some sort) is listed in (a list of a value of some sort) ...
if (a value of some sort) is not listed in (a list of a value of some sort) ...
list of (a description) ... a list of
number of entries in/of (a list of a value of some sort) ... a number
truncate (a list of a value of some sort) to (a number) entries
truncate (a list of a value of some sort) to the first (a number) entries
truncate (a list of a value of some sort) to the last (a number) entries
extend (a list of a value of some sort) to (a number) entries
change (a list of a value of some sort) to have (a number) entries
add (a value of some sort) to (a list of a value of some sort)
optionally if absent
add (a value of some sort) at entry (a number) in (a list of a value of some sort)
add (a list of a value of some sort) to (a list of a value of some sort)
optionally if absent
add (a list of a value of some sort) at entry (a number) in (a list of a value of some sort)
remove (a value of some sort) from (a list of a value of some sort)
optionally if present
remove (a list of a value of some sort) from (a list of a value of some sort)
optionally if present
remove entry (a number) from (a list of a value of some sort)
optionally if present
remove entries (a number) to (a number) from (a list of a value of some sort)
optionally if present
reverse (a list of a value of some sort)
rotate (a list of a value of some sort)
rotate (a list of a value of some sort) backwards
sort (a list of a value of some sort)
sort (a list of a value of some sort) in reverse order
sort (a list of a value of some sort) in random order
sort (a list of the name of an object) in (a property of something) order
sort (a list of the name of an object) in reverse (a property of something) order
Spacing and Pausing
clear the screen [E1]
clear only the main screen [E1]
clear only the status line [E1]
wait for any key [E1]
wait for the SPACE key [E1]
chosen letter ... a number [E1]
pause the game [E1]
center (some text with substitutions) [E1]
center (some text) [E1]
center (some text with substitutions) at row (a number) [E1]
center (some text) at row (a number) [E1]
stop game abruptly [E1]
screen width ... a number [E1]
screen height ... a number [E1]
deepen status line to (a number) rows [E1]
move cursor to (a number) [E1]
right align cursor to (a number) [E1]
fill status bar with (the name of a table) [E1]
Miscellaneous
redraw status line [E2]
reprint (the name of a table) [E2]
show menu contents [E2]
say "[known hints from the name of a table]" [E2]
say "[hints from the name of a table]" [E2]
Miscellaneous
if notify mode is on ... [E3]
current verbosity mode ... verbosity [E3]
current lookmode number ... a number [E3]
Verbs
mark (an object matching a description) in output [E4]
mark-future-plural [E4]
mark-future-singular [E4]
if (the name of an object) acts plural ... [E4]
say "[is-are]" [E4]
say "[is-are of an object matching a description]" [E4]
say "[has-have]" [E4]
say "[has-have of an object matching a description]" [E4]
say "[numerical is-are]" [E4]
say "[numerical has-have]" [E4]
say "[es]" [E4]
say "[es of an object matching a description]" [E4]
say "[ies]" [E4]
say "[ies of an object matching a description]" [E4]
Pronouns
say "[that-those]" [E4]
say "[Cap that-those]" [E4]
say "[that-those of an object matching a description]" [E4]
say "[Cap that-those an object matching a description]" [E4]
say "[that-those an object matching a description]" [E4]
say "[Cap that-those of an object matching a description]" [E4]
say "[it-they]" [E4]
say "[it-they of an object matching a description]" [E4]
say "[Cap it-they]" [E4]
say "[Cap it-they of an object matching a description]" [E4]
say "[its-their]" [E4]
say "[its-their of an object matching a description]" [E4]
say "[Cap its-their]" [E4]
say "[Cap its-their of an object matching a description]" [E4]
say "[it-them]" [E4]
say "[it-them of an object matching a description]" [E4]
say "[Cap it-them]" [E4]
say "[Cap it-them of an object matching a description]" [E4]
say "[its-theirs]" [E4]
say "[its-theirs of an object matching a description]" [E4]
say "[Cap its-theirs]" [E4]
say "[Cap its-theirs of an object matching a description]" [E4]
say "[possessive]" [E4]
say "[possessive of an object matching a description]" [E4]
say "[Cap possessive]" [E4]
say "[Cap possessive of an object matching a description]" [E4]
notice the plurality of (the name of an object) [E4]
have the parser notice (the name of an object) [E4]
notice (the name of an object) boringly [E4]
Miscellaneous
allow exiting on zero [E5]
forbid exiting on zero [E5]
if exiting on zero is allowed ... [E5]
activate (a chat node) [E5]
deactivate (a chat node) [E5]
if (a chat node) is active ... [E5]
link to (a chat node) [E5]
reset the links [E5]
run a conversation from (a chat node) [E5]
choice made from (a number) to (a number) ... a number [E5]
Scheduling activities
schedule (an activity) for (the name of an object) at (a time) [E6]
schedule (an activity) at (a time) [E6]
schedule (an activity) for (the name of an object) in (a number) minutes [E6]
schedule (an activity) in (a number) minutes [E6]
schedule (an activity) for (the name of an object) now [E6]
schedule (an activity) now [E6]
schedule (an activity) for (the name of an object) in (a number) turns [E6]
schedule (an activity) in (a number) turns [E6]
Canceling activities
cancel all scheduled events for (the name of an object) [E6]
cancel all scheduled events [E6]
cancel next timed event for (the name of an object) [E6]
cancel next timed event [E6]
cancel all scheduled (an activity) [E6]
cancel all scheduled (an activity) for (the name of an object) [E6]
cancel all scheduled events at (a time) [E6]
cancel all scheduled events for (the name of an object) at (a time) [E6]
Checking activities
if there is an event scheduled ... [E6]
if there is an event scheduled for (the name of an object) ... [E6]
if there is (an activity) scheduled for (the name of an object) ... [E6]
if there is (an activity) scheduled ... [E6]
if there is an event scheduled at (a time) ... [E6]
if there is an event scheduled for (the name of an object) at (a time) ... [E6]
if there is (an activity) scheduled at (a time) ... [E6]
if there is (an activity) scheduled for (the name of an object) at (a time) ... [E6]
if there is an event scheduled now ... [E6]
if there is (an activity) scheduled now ... [E6]
if there is an event scheduled for (the name of an object) now ... [E6]
if there is (an activity) scheduled for (the name of an object) now ... [E6]
Reporting activities
if first current activity ... [E6]
if first similar activity ... [E6]
if (the name of an object) is pending (an activity) ... [E6]
if (a description) is pending (an activity) ... [E6]
the/-- number of (a description) pending (an activity) ... a number [E6]
Phrases for descriptions
schedule (an activity) at (a time) for (a description) [E6]
schedule (an activity) in (a number) minutes for (a description) [E6]
schedule (an activity) now for (a description) [E6]
schedule (an activity) in (a number) turns for (a description) [E6]
cancel all scheduled events for (a description) [E6]
cancel all scheduled (an activity) for (a description) [E6]
if there is an event scheduled for (a description) ... [E6]
if there is (an activity) scheduled for (a description) ... [E6]
if there is an event scheduled now for (a description) ... [E6]
if there is (an activity) scheduled now for (a description) ... [E6]
Miscellaneous
allow undo [E7]
deny undo [E7]
prevent undo [E7]
do not prevent undo [E7]
if undo is prevented ... [E7]
Altering messages
add the custom library messages [E8]
set (a library message id) to (some text) [E8]
update the row with id of (a library message id) to (some text) [E8]
set the library message third person text to (some text) [E8]
set the library message third person text to (some text) / (some text) [E8]
restore the library message third person text [E8]
set the library message third person text to (some text) / (some text) / (some text) [E8]
Implicit Actions
say "[entering|getting onto-into the %]" [E8]
Pronouns Put On Enter Look Touching Push, Pull, Turn "Say object" rules "Say word" rules "Say suffix" rules Irregular verbs "Say symbol" rules Miscellaneous "say" rules Miscellaneous decision rules Miscellaneous Blood Zeal Excitement Striking a blow Calculating the to-hit modifier Calculating the damage Calculating the final damage Receiving blood after a kill Deal x damage to y Aftereffects Lose concentration Taking away all the until end of combat bonuses Taking away all the until moving bonuses Smashing Blow Anger Bronze Armour Curse Burning Hands Crackling Weapon Climbing Actions Help Level and significance Poisonous Holding on Vampiric Tutorial and Demonstration The Introduction The Captain's Office Miscellaneous Brought into being by new kinds of value Lexicon of words used in descriptions
For instance, the description 'an unlocked door' is made up from the adjective 'unlocked' and the noun 'door', both of which can be found below. Property adjectives, like 'open', can be used when creating things - 'In the Ballroom is an open container' is allowed because 'open' is a property - but those with complicated definitions, like 'empty', can only be tested during play, e.g. with rules like 'Instead of taking an empty container, ...'. a indefinite article a legholder adjective, property of person, , opposite of not a legholder adjacent adjective: A room is adjacent if it is adjacent to the location Agitated adjective, value of Excitement alive adjective: A person is alive if its blood is 1 or more all determiner used in conditions: 'if all of the doors are open' all but determiner used to count things: 'all but three containers' all except determiner - see all except almost all determiner used in conditions: true if 80 percent or more possibilities work almost no determiner used in conditions: true if fewer than 20 percent of possibilities work ambiguously plural [E4] adjective, property of thing, , opposite of ordinarily enumerated an determiner - see a an erratic attacker adjective, property of person, , opposite of not an erratic attacker an onholder adjective, property of person, , opposite of not an onholder Anger adjective, value of Skill angry adjective, property of person, , opposite of not angry animal noun, a kind of person Animated adjective, value of Excitement Armour of Blood adjective, value of Skill at dodge adjective, property of person, , opposite of not at dodge at least determiner used to count things: 'at least five doors' at most determiner - see at least at parry adjective, property of person, , opposite of not at parry Await adjective, value of Skill backdrop noun, a kind of thing Bleed adjective, value of Skill Boost Climb adjective, value of Skill boss adjective, property of monster, , opposite of not boss brief [E3] adjective, value of Verbosity broken adjective, property of stick of illumination, , opposite of unbroken bronze adjective, value of Metal Bronze Armour adjective, value of Skill Burning Hands adjective, value of Skill c_Alex_1 adjective, value of Chat node c_Alex_100 adjective, value of Chat node c_Alex_2 adjective, value of Chat node c_Alex_3 adjective, value of Chat node c_Alex_4 adjective, value of Chat node c_Alex_5 adjective, value of Chat node c_Alex_6 adjective, value of Chat node c_Alex_7 adjective, value of Chat node c_Alex_8 adjective, value of Chat node c_Alex_9 adjective, value of Chat node c_Alex_99 adjective, value of Chat node c_Alex_defeated_1 adjective, value of Chat node c_Alex_defeated_10 adjective, value of Chat node c_Alex_defeated_2 adjective, value of Chat node c_Alex_defeated_3 adjective, value of Chat node c_Alex_defeated_4 adjective, value of Chat node c_Alex_defeated_5 adjective, value of Chat node c_Alex_defeated_6 adjective, value of Chat node c_Alex_defeated_7 adjective, value of Chat node c_Alex_defeated_8 adjective, value of Chat node c_Alex_defeated_9 adjective, value of Chat node c_Alex_fatality_2 adjective, value of Chat node c_Alex_fatality_3 adjective, value of Chat node c_Alex_fatality_4 adjective, value of Chat node c_Alex_me adjective, value of Chat node c_Alex_Wilfrid adjective, value of Chat node c_determinable_1 adjective, value of Chat node c_determinable_2 adjective, value of Chat node c_determinable_3 adjective, value of Chat node c_determinable_4 adjective, value of Chat node c_intro adjective, value of Chat node c_intro_10 adjective, value of Chat node c_intro_2 adjective, value of Chat node c_intro_3 adjective, value of Chat node c_intro_4 adjective, value of Chat node c_intro_5 adjective, value of Chat node c_intro_6 adjective, value of Chat node c_intro_7 adjective, value of Chat node c_intro_8 adjective, value of Chat node c_intro_9 adjective, value of Chat node c_Palisade adjective, value of Chat node c_Palisade_in adjective, value of Chat node c_Palisade_out adjective, value of Chat node c_prison_1 adjective, value of Chat node c_prison_2 adjective, value of Chat node c_prison_3 adjective, value of Chat node c_prison_4 adjective, value of Chat node c_prison_5 adjective, value of Chat node c_prison_6 adjective, value of Chat node c_prison_jug_1 adjective, value of Chat node c_prison_jug_2 adjective, value of Chat node c_prison_jug_3 adjective, value of Chat node c_prison_jug_4 adjective, value of Chat node c_prison_jug_5 adjective, value of Chat node c_prison_next_1 adjective, value of Chat node c_prison_next_2 adjective, value of Chat node c_prison_next_3 adjective, value of Chat node c_prison_next_4 adjective, value of Chat node c_prison_next_5 adjective, value of Chat node c_prison_next_6 adjective, value of Chat node c_prison_next_7 adjective, value of Chat node c_prison_next_8 adjective, value of Chat node c_prison_next_9 adjective, value of Chat node c_prison_trap_1 adjective, value of Chat node c_prison_trap_2 adjective, value of Chat node c_prison_trap_3 adjective, value of Chat node c_prison_trap_4 adjective, value of Chat node c_prison_trap_5 adjective, value of Chat node c_prison_trap_6 adjective, value of Chat node c_prison_trap_7 adjective, value of Chat node c_prison_trap_8 adjective, value of Chat node c_prison_trap_9 adjective, value of Chat node c_silence adjective, value of Chat node c_Waterfall adjective, value of Chat node c_Waterfall_no adjective, value of Chat node c_Waterfall_yes adjective, value of Chat node Calm adjective, value of Excitement Chaos adjective, value of Skill Cleave adjective, value of Skill closed adjective, property of door, container, , opposite of open Combat Superiority adjective, value of Skill concealed adjective: Something is concealed if the holder of it conceals it container noun, a kind of thing crackled adjective, property of person, , opposite of not crackled crackling adjective, property of person, , opposite of not crackling Crushing Blow adjective, value of Skill Curse adjective, value of Skill cursed adjective, property of person, , opposite of not cursed dark adjective, property of room, , opposite of lighted darkvisioned adjective, property of person, , opposite of not darkvisioned Deadlier Combat adjective, value of Skill described adjective, property of thing, , opposite of undescribed detailer noun, a kind of thing determinable noun, a kind of thing Determination adjective, value of Skill determined adjective, property of person, , opposite of not determined direction noun, a kind Dominate adjective, value of Skill Doom adjective, value of Skill Doppelganger adjective, value of Skill Duel adjective, value of Skill dumb adjective, value of person condition Duncan 11 adjective, value of Skill Duncan 13 adjective, value of Skill Duncan 5 adjective, value of Skill Duncan Idol noun, a kind of Idol dungeon noun, a kind of region each determiner - see all edible adjective, property of thing, , opposite of inedible Elda 10 adjective, value of Skill Elda 5 adjective, value of Skill Elda Idol noun, a kind of Idol enterable adjective, property of thing, Ethereal adjective, value of Skill every determiner - see all, and can also be used in generalisations such as 'A nose is part of every person.' exactly determiner whereas 'if two doors are open' implicitly means 'if at least two doors are open', 'if exactly two...' makes the count precise Excited adjective, value of Excitement fast adjective, value of Speed female adjective, property of person, , opposite of male fewer than determiner pedantic way to say less than when counting fierce adjective, property of stick of illumination, , opposite of mild fiery adjective, value of Attack type Fire Bomb adjective, value of Skill fire grenade noun, a kind of thing Fireball adjective, value of Skill fireproof adjective, property of person, , opposite of not fireproof first person [E8] adjective, value of Grammatical person fixed in place adjective, property of thing, , opposite of portable Frantic adjective, value of Excitement free adjective, value of Attack type Frenzied adjective, value of Excitement friendly adjective, value of monster condition Fury adjective, value of Skill gaseous adjective, property of person, , opposite of not gaseous Gaseous Form adjective, value of Skill gender feminine [E8] adjective, value of Gender gender masculine [E8] adjective, value of Gender gender neuter [E8] adjective, value of Gender German shepherd noun, a kind of dog giant mud crab noun, a kind of monster Groth 5 adjective, value of Skill Groth 8 adjective, value of Skill Groth Idol noun, a kind of Idol guarder noun, a kind of monster handled adjective, property of thing, healing herbs noun, a kind of thing hostile adjective, value of monster condition improper-named adjective, property of thing, , opposite of proper-named Improved Cleave adjective, value of Skill Improved Curse adjective, value of Skill Improved Determination adjective, value of Skill indifferent adjective, value of monster condition inedible adjective, property of thing, , opposite of edible initially carried adjective, property of thing, invisible adjective: Something is invisible if the player cannot see it iron adjective, value of Metal Iron Armour adjective, value of Skill killed adjective: A person is killed if its blood is 0 or less Knell adjective, value of Skill less than determiner - see more than LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg LibMsg
say "[
say "[would achieve]" [E8]
say "[appropriate action for enter verb]" [E8]
say "[what's on %]" [E8]
say "[what's inside % part 1]" [E8]
say "[what's inside % part 2]" [E8]
say "[keep your hands to yourself]" [E8]
say "[^Keep]" [E8]
say "[nothing obvious happens]" [E8]
say "[it is fixed in place]" [E8]
say "[you are unable to]" [E8]
say "[that would be less than courteous]" [E8]
say "[=> present tense]" [E8]
say "[=> default tense]" [E8]
say "[=> %]" [E8]
say "[=> actor]" [E8]
say "[=> the name of an object]" [E8]
say "[% => the name of an object]" [E8]
say "[%]" [E8]
say "[the %]" [E8]
say "[^The %]" [E8]
say "[the % dobj]" [E8]
say "[% dobj]" [E8]
say "[inform 6 short name of %]" [E8]
say "[^The $]" [E8]
say "[the $]" [E8]
say "[$]" [E8]
say "[$ dobj]" [E8]
say "[the $ dobj]" [E8]
say "[^The actor]" [E8]
say "[the actor]" [E8]
say "[a letter case 'you']" [E8]
say "[a letter case 'your']" [E8]
say "[a letter case 'you're']" [E8]
say "[a letter case 'you've' auxiliary]" [E8]
say "[a letter case 'yourself']" [E8]
say "[a letter case 'himself']" [E8]
say "[you dobj]" [E8]
say "[you|yourself]" [E8]
say "[a letter case 'he']" [E8]
say "[a letter case 'his']" [E8]
say "[a letter case 'him']" [E8]
find (a letter case) verb in (the name of a table) / (the name of a table) [E8]
find (a letter case) negative in (the name of a table) / (the name of a table) [E8]
say "[a letter case 'did' for the name of an object]" [E8]
say "[a letter case 'didn't' for the name of an object]" [E8]
say "[a letter case 'do' for the name of an object]" [E8]
say "[a letter case 'don't' for the name of an object]" [E8]
say "[a letter case 'are' for the name of an object]" [E8]
say "[a letter case 'aren't' for the name of an object]" [E8]
say "[a letter case 'have' for the name of an object]" [E8]
say "[a letter case 'haven't' for the name of an object]" [E8]
say "[a letter case 'can']" [E8]
say "[a letter case 'can't']" [E8]
say "[a letter case 'have' auxiliary for the name of an object]" [E8]
say "[a letter case 'haven't' auxiliary for the name of an object]" [E8]
say "[^You]" [E8]
say "[^Your]" [E8]
say "[^You're]" [E8]
say "[^You've+]" [E8]
say "[^Yourself]" [E8]
say "[^He]" [E8]
say "[^His]" [E8]
say "[^Him]" [E8]
say "[^Himself]" [E8]
say "[you]" [E8]
say "[your]" [E8]
say "[you're]" [E8]
say "[you've+]" [E8]
say "[yourself]" [E8]
say "[he]" [E8]
say "[-his]" [E8]
say "[him]" [E8]
say "[himself]" [E8]
say "[^Are]" [E8]
say "[^Aren't]" [E8]
say "[^Did]" [E8]
say "[^Didn't]" [E8]
say "[^Do]" [E8]
say "[^Don't]" [E8]
say "[^Have]" [E8]
say "[^Haven't]" [E8]
say "[^Have+]" [E8]
say "[^Haven't+]" [E8]
say "[are]" [E8]
say "[aren't]" [E8]
say "[did]" [E8]
say "[didn't]" [E8]
say "[do]" [E8]
say "[don't]" [E8]
say "[have]" [E8]
say "[haven't]" [E8]
say "[have+]" [E8]
say "[haven't+]" [E8]
say "[^Can]" [E8]
say "[^Can't]" [E8]
say "[can]" [E8]
say "[can't]" [E8]
say "[^It's]" [E8]
say "[it's]" [E8]
say "[^There's]" [E8]
say "[there's]" [E8]
say "[comes|came]" [E8]
say "[here]" [E8]
say "[^Is|Are]" [E8]
say "[^Has|Have]" [E8]
say "[^Does|Do]" [E8]
say "[^Isn't|Aren't]" [E8]
say "[^Hasn't|Haven't]" [E8]
say "[^Doesn't|Don't]" [E8]
say "[is|are]" [E8]
say "[has|have]" [E8]
say "[does|do]" [E8]
say "[isn't|aren't]" [E8]
say "[hasn't|haven't]" [E8]
say "[doesn't|don't]" [E8]
say "[^Is|Was]" [E8]
say "[^Isn't|Wasn't]" [E8]
say "[is|was]" [E8]
say "[isn't|wasn't]" [E8]
print (some text) for singular or (some text) for plural [E8]
say "[^It|They]" [E8]
say "[^It|Those]" [E8]
say "[^That|Those]" [E8]
say "[^That|They]" [E8]
say "[^That's|They're]" [E8]
say "[it|they]" [E8]
say "[it|them]" [E8]
say "[it|those]" [E8]
say "[that|those]" [E8]
say "[is|are for a number]" [E8]
say "[off|out of]" [E8]
say "[onto|into]" [E8]
say "[on|in]" [E8]
say "[^On|In]" [E8]
say "[-s]" [E8]
say "[-es]" [E8]
say "[e-s]" [E8]
say "[-s|ed]" [E8]
say "[-es|ed]" [E8]
say "[-s present]" [E8]
say "[-es present]" [E8]
say "[eats*]" [E8]
say "[feels*]" [E8]
say "[finds*]" [E8]
say "[gets*]" [E8]
say "[gives*]" [E8]
say "[hears*]" [E8]
say "[leads*]" [E8]
say "[puts*]" [E8]
say "[sees*]" [E8]
say "[takes*]" [E8]
say "[eat*]" [E8]
say "[feel*]" [E8]
say "[find*]" [E8]
say "[get*]" [E8]
say "[give*]" [E8]
say "[hear*]" [E8]
say "[lead*]" [E8]
say "[put*]" [E8]
say "[see*]" [E8]
say "[take*]" [E8]
say "[dot]" [E8]
say "[LeftSqBr]" [E8]
say "[RightSqBr]" [E8]
say "[ExMark]" [E8]
say "[QMark]" [E8]
say "[/n]" [E8]
say "[/p]" [E8]
say "[/r]" [E8]
say "[the player's holdall]" [E8]
say "[story name]" [E8]
say "[pronoun word]" [E8]
say "[the last command]" [E8]
if game over ... [E8]
if noun is living ... [E8]
if noun is doing the action ... [E8]
if noun is not doing the action ... [E8]
if player is doing the action ... [E8]
if player is not doing the action ... [E8]
if player can see the actor ... [E8]
if there are multiple objects ... [E8]
if there are not multiple objects ... [E8]
do nothing [E8]
From the extension Pronouns by Ron Newcomb
the/-- pronoun he/him/his ... XXX [E9]
the/-- pronoun she/her ... XXX [E9]
the/-- pronoun it/its ... the name of an object [E9]
the/-- pronoun they/them/their ... the name of an object [E9]
set the/-- pronoun he/him/his to (an object matching a description) [E9]
set the/-- pronoun she/her to (an object matching a description) [E9]
set the/-- pronoun it/its to (the name of an object) [E9]
set the/-- pronoun they/them/their to (the name of an object) [E9]
Defined in the source
restore the blood of (an object matching a description)
heal (an object matching a description) for (a number) blood
restore the zeal of (an object matching a description)
calculate the excitement to-hit bonus of (an object matching a description)
calculate the excitement damage bonus of (an object matching a description)
calculate the excitement defence bonus of (an object matching a description)
increase the excitement of (an object matching a description)
decrease the excitement of (an object matching a description)
make (an object matching a description) strike a blow against (an object matching a description)
calculate the to-hit modifier of (an object matching a description) against (an object matching a description)
calculate the damage modifier of (an object matching a description) against (an object matching a description)
calculate the final damage (an object matching a description) does against (an object matching a description)
receive blood for (an object matching a description)
deal (a number) damage to (an object matching a description)
deal (a number) damage to (an object matching a description) with alternative layout
determine aftereffects for (an object matching a description) and (an object matching a description)
let (an object matching a description) lose concentration
let (an object matching a description) lose concentration between brackets
take away all end-of-combat bonuses
take away all until-moving bonuses
do smashing blow with (an object matching a description) and (an object matching a description)
do calculating anger with (an object matching a description) and (an object matching a description)
do elda armour with (an object matching a description) and (an object matching a description)
do cursed with (an object matching a description) and (an object matching a description)
do remove curse with (an object matching a description) and (an object matching a description)
set fire to (an object matching a description)
silently set fire to (an object matching a description)
do crackling weapon with (an object matching a description) and (an object matching a description)
determine crackle aftereffect
make a climb check of difficulty (a number)
say "[combat basics first part]"
say "[combat basics second part]"
calculate the initial combat significance
calculate the combat significance
have (an object matching a description) poison (an object matching a description)
have (an object matching a description) hold on to (an object matching a description)
have (an object matching a description) deal hold damage to (an object matching a description)
calculate the onholder melee bonus for (an object matching a description) against (an object matching a description)
do sucking blood with (an object matching a description) and (an object matching a description)
do the tutorial deadly combat check
start the intro
start fighting Alex
alivest (a description) ... the name of an object
killedest (a description) ... the name of an object
a random verbosity between (a verbosity) and (a verbosity) ... verbosity
a random verbosity from (a verbosity) to (a verbosity) ... verbosity
verbosity after (a verbosity) ... verbosity
verbosity before (a verbosity) ... verbosity
a random verbosity ... verbosity
together with similar constructions for conversation exiting, chat node, activatedness, library message id, tense, grammatical number, grammatical person, gender, letter case, printing style, excitement, attack type, speed, skill, metal, person condition and monster condition
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lighted adjective, property of room, , opposite of dark
limited-talkative adjective, value of person condition
lit adjective, property of thing, , opposite of unlit
lockable adjective, property of door, container,
locked adjective, property of door, container, , opposite of unlocked
Lost adjective, value of Excitement
lower-case [E8] adjective, value of Letter case
lowlightvisioned adjective, property of person, , opposite of not lowlightvisioned
male adjective, property of person, , opposite of female
man noun, a kind of person
marked for listing adjective, property of thing, direction, , opposite of unmarked for listing
Mass Curse adjective, value of Skill
Mass Dominate adjective, value of Skill
medium speed adjective, value of Speed
mentioned adjective, property of thing, , opposite of unmentioned
mild adjective, property of stick of illumination, , opposite of fierce
Mirror Image adjective, value of Skill
monster noun, a kind of person
monstrous scorpion noun, a kind of monster
more than determiner used to count things: 'more than three rooms'
most determiner used in conditions: true if a simple majority of possibilities work
mud crab noun, a kind of monster
Needle adjective, value of Skill
neuter adjective, property of person, thing,
no determiner opposite of 'all': 'if no door is open...'
no quip chosen [E5] adjective, value of Chat node
non-exciting adjective, property of monster,
none determiner opposite of 'all of': 'if none of the doors is open...'
normal adjective, value of Attack type
not a legholder adjective, property of person, , opposite of a legholder
not an erratic attacker adjective, property of person, , opposite of an erratic attacker
not an onholder adjective, property of person, , opposite of an onholder
not angry adjective, property of person, , opposite of angry
not at dodge adjective, property of person, , opposite of at dodge
not at parry adjective, property of person, , opposite of at parry
not boss adjective, property of monster, , opposite of boss
not crackled adjective, property of person, , opposite of crackled
not crackling adjective, property of person, , opposite of crackling
not cursed adjective, property of person, , opposite of cursed
not darkvisioned adjective, property of person, , opposite of darkvisioned
not determined adjective, property of person, , opposite of determined
not fireproof adjective, property of person, , opposite of fireproof
not gaseous adjective, property of person, , opposite of gaseous
not lowlightvisioned adjective, property of person, , opposite of lowlightvisioned
not on fire adjective, property of person, , opposite of on fire
not poisonous adjective, property of person, , opposite of poisonous
not regenerating adjective, property of monster, , opposite of regenerating
not separated adjective, property of person, , opposite of separated
not separation-privileged adjective, property of person, , opposite of separation-privileged
not shielded adjective, property of person, , opposite of shielded
not smashing adjective, property of person, , opposite of smashing
not summoned adjective, property of monster, , opposite of summoned
not vampiric adjective, property of monster, , opposite of vampiric
off [E8] adjective, property of Library_message_debug, , opposite of on
off-stage adjective: Something is off-stage if the world model does not include it
on [E8] adjective, property of Library_message_debug, , opposite of off
on fire adjective, property of person, , opposite of not on fire
on-stage adjective: Something is on-stage if the world model includes it
opaque adjective, property of thing, , opposite of transparent
open adjective, property of door, container, , opposite of closed
openable adjective, property of door, container, , opposite of unopenable
ordinarily enumerated [E4] adjective, property of thing, , opposite of ambiguously plural
past tense [E8] adjective, value of Tense
player may exit upon zero [E5] adjective, value of Conversation exiting
player may not exit [E5] adjective, value of Conversation exiting
player's holdall noun, a kind of container
plural [E8] adjective, value of Grammatical number
plural-named adjective, property of thing, , opposite of singular-named
poisonous adjective, property of person, , opposite of not poisonous
portable adjective, property of thing, , opposite of fixed in place
present tense [E8] adjective, value of Tense
printing-fiery adjective, value of Printing style
printing-normal adjective, value of Printing style
proper-named adjective, property of thing, , opposite of improper-named
pushable between rooms adjective, property of thing,
quip on [E5] adjective, value of Activatedness
Rage adjective, value of Skill
regenerating adjective, property of monster, , opposite of not regenerating
region noun, a kind
Rhodesian Ridgeback noun, a kind of dog
room noun, a kind
Sacrifice adjective, value of Skill
scenery adjective, property of thing,
scorpion noun, a kind of monster
Scout adjective, value of Skill
second person [E8] adjective, value of Grammatical person
separated adjective, property of person, , opposite of not separated
separation-privileged adjective, property of person, , opposite of not separation-privileged
Serene adjective, value of Excitement
Shield adjective, value of Skill
shielded adjective, property of person, , opposite of not shielded
Shliss 10 adjective, value of Skill
Shliss 12 adjective, value of Skill
Shliss Idol noun, a kind of Idol
silent adjective, value of Attack type
singular [E8] adjective, value of Grammatical number
singular-named adjective, property of thing, , opposite of plural-named
Skirmish adjective, value of Skill
slow adjective, value of Speed
smashing adjective, property of person, , opposite of not smashing
Smashing Blow adjective, value of Skill
some determiner
some indefinite article
steel adjective, value of Metal
Steel Armour adjective, value of Skill
stick of guarding noun, a kind of thing
stick of illumination noun, a kind of thing
straw being noun, a kind of monster
Summon Demons adjective, value of Skill
Summon Horde adjective, value of Skill
Summon Imps adjective, value of Skill
summoned adjective, property of monster, , opposite of not summoned
superbrief [E3] adjective, value of Verbosity
supporter noun, a kind of thing
switched off adjective, property of device, , opposite of switched on
switched on adjective, property of device, , opposite of switched off
talkative adjective, value of person condition
tarrasque noun, a kind of monster
the definite article
thing noun, a kind
third person [E8] adjective, value of Grammatical person
touchable adjective: Something is touchable if the player can touch it
transparent adjective, property of thing, , opposite of opaque
treasure chest noun, a kind of container
unbroken adjective, property of stick of illumination, , opposite of broken
unconcealed adjective: Something is unconcealed if the holder of it does not conceal it
under half determiner used in conditions: true if fewer than half of possibilities work
undescribed adjective, property of thing, , opposite of described
unlit adjective, property of thing, , opposite of lit
unlocked adjective, property of door, container, , opposite of locked
unmarked for listing adjective, property of thing, direction, , opposite of marked for listing
unmentioned adjective, property of thing, , opposite of mentioned
unopenable adjective, property of door, container, , opposite of openable
untouchable adjective: Something is untouchable if the player cannot touch it
unvisited adjective, property of room, , opposite of visited
upper-case [E8] adjective, value of Letter case
Utter Chaos adjective, value of Skill
vampire bat noun, a kind of monster
vampiric adjective, property of monster, , opposite of not vampiric
vehicle noun, a kind of container
verbose [E3] adjective, value of Verbosity
visible adjective: Something is visible if the player can see it
visited adjective, property of room, , opposite of unvisited
water serpent noun, a kind of monster
wearable adjective, property of thing,
which connective used to place a further condition on a description: 'A which is B', or 'A which carries B', for instance.
who connective - see which.
wild boar noun, a kind of monster
woman noun, a kind of person
young troll noun, a kind of monster
Tables of verbs used in descriptions
present: A do activate B; A does activate B; A activates B; A activate B
past: A did activate B; A activated B
present: A is B; A are B
past: A was B; A were B
present perfect: A has been B; A have been B
past perfect: A had been B
present: A do carry B; A does carry B; A carries B; A carry B
past: A did carry B; A carried B
present perfect: A has carried B; A have carried B
past perfect: A had carried B
present: A do conceal B; A does conceal B; A conceals B; A conceal B
past: A did conceal B; A concealed B
present perfect: A has concealed B; A have concealed B
past perfect: A had concealed B
present: A do contain B; A does contain B; A contains B; A contain B
past: A did contain B; A contained B
present perfect: A has contained B; A have contained B
past perfect: A had contained B
present: A do enclose B; A does enclose B; A encloses B; A enclose B
past: A did enclose B; A enclosed B
present perfect: A has enclosed B; A have enclosed B
past perfect: A had enclosed B
present: A do have B; A does have B; A has B; A have B
past: A did have B; A had B
present perfect: A has had B; A have had B
past perfect: A had had B
present: A do hold B; A does hold B; A holds B; A hold B
past: A did hold B; A held B
present perfect: A has held B; A have held B
past perfect: A had held B
present: B can be seen by A; A can see B
past: B could be seen by A; A could see B
present perfect: A has ever seen B; A have ever seen B
past perfect: A had ever seen B
present: A do support B; A does support B; A supports B; A support B
past: A did support B; A supported B
present perfect: A has supported B; A have supported B
past perfect: A had supported B
present: B can be touched by A; A can touch B
past: B could be touched by A; A could touch B
present perfect: A has ever touched B; A have ever touched B
past perfect: A had ever touched B
present: A do unlock B; A does unlock B; A unlocks B; A unlock B
past: A did unlock B; A unlocked B
present perfect: A has unlocked B; A have unlocked B
past perfect: A had unlocked B
present: A do wear B; A does wear B; A wears B; A wear B
past: A did wear B; A wore B
present perfect: A has worn B; A have worn B
past perfect: A had worn B
[E1]. Defined in Basic Screen Effects by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Help Menu by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Scheduled Activities by John Clemens
[E7]. Defined in Conditional Undo by Jesse Mcgrew
[E8]. Defined in Custom Library Messages by David Fisher
[E9]. Defined in Pronouns by Ron Newcomb